Project OutFox brings together over 15 styles of rhythm games into an extensible, multi-platform engine with wide controller support, and compatibility with over 20 years worth of content.

Latest version (2021-08-27):

Project OutFox 5.3 Alpha 4.9.10

What is Project OutFox?

Project OutFox is a fork of StepMania, focused on modernizing its codebase to improve performance, refurbish neglected code, and introduce new features to the engine, and to improve its support for other styles of rhythm games beyond just dance games to create a cross-platform “sandbox” and “museum” for the genre. It is developed a team of community veterans and other current members of the current community.

Join the community

Share your feedback and discuss Project OutFox and other community projects with Team Rizu developers on our Discord server, as well as our forum

Support Project OutFox by becoming a member of our Patreon.


Latest news

  • It's September time! Welcome everyone, time to see your monthly blogpost, this month has been a bit chill as we're getting close to the end of 2021, now let's do this:

    TinyFoxes Status

    Speaking as the TinyFoxes creator, this project/organization has become bigger and more than I ever expected it to be, at the moment of writing this, we have 43 open source projects that range from translations to themes/noteskins/judgments/guides/tools/templates..etc. To think that this started as an organization to host OutFox language files, it obviously became more than that, and it reflects on the community vision of Tiny-Foxes.

    As a community manager of Project OutFox, I always keep a look at community comments, ideas, and how they see us and that gave me the opportunity to also see how TinyFoxes is seen as, some believe that it was created to control modding on OutFox so we can control the quality of those contents as an Alpha product, I want to clarify that this isn't my or OutFox Team intention, no content is forced to be on TinyFoxes to exist or to be considered by us, TinyFoxes is content approved and looked upon that will be showcased as officially verified community content, it's why we showcase at our official website.

    Anyone can submit content to TinyFoxes, you only need to contact the OutFox Team to verify if the content is allowed. Now, let's clarify some things:

    • Any content that is made for OutFox will be considered to join.
    • Content that is not made for OutFox but works will also be considered, but we will expect maintaining content to be future proof. (For example: CMD removal)
    • "What is considered OutFox content/Allowed on TinyFoxes?"
      • Themes
      • Tools that interacts, creates, updates, deletes OutFox files.
      • Noteskins
      • Judgments
      • Chart Pack(s)
      • Announcers
      • BGAnimations
      • Backgrounds
      • Toasties
      • OutFox related Guides.
      • Programming code made for OutFox.
      • OutFox Documentation (Research also counts)
    • "What is NOT considered OutFox content/Allowed on TinyFoxes?"
      • Exclusive SM5.1/5.2 or lower content made explicitly not to work on OutFox.
      • Non-original edits of created content.
      • Unlicensed content.

    With that out of the way, I'd like to announce that starting next year, TinyFoxes blogposts will be released every 4 months instead of each month, I hope this gives the community more time to finish their content before being featured.

    Project Updates

    OutFoxPTBR

    Archived lines for OutFox Alpha 4.9.10.

    Aqui-Alpha-Noteskins

    Had a major September 2021 update

    <- 2021 UPDATE ver 2.1 ->

    • Revised 8th note colour to better contrast against holds
    • Reverted Holds and Rolls to colour-coded blue and green
    • (help aozora can't reconcile with it for some reason)
    • adjusted mine colours

    New 2.1 tag created.

    RyutoSetsujin-Customizations

    Added new "popira" noteskin.

    Tiny-Web

    Updated RyutoSetsujin member information.

    OutFox-Web

    Updated to math recent website changes.

    Tiny-Webini

    Updated to match OutFox-Web.

    Released 1.9 Beta

    Matches websites changes after serenity pack release.

    • Removed FAQ page. (We have wiki now)
    • Updated About Page
    • Added Serenity Pack page (You can't translate everything)
    • Fixed missing "=" on elements properties.
    • Updated home page to showcase latest website elements
    • Removed the old move-freely page, will be supported again later.
    • Updated home page title (and as such, the program title)

    OutFox-zh-CN

    Updated contents for OutFox alpha 4.9.10.

    OutFox-Translations

    Updated zh-CN content for OutFox alpha 4.9.10.

    smtheme-soundwaves-community

    • Updated theme to match 4.9.10 soundwaves content/features.

    a4.9.10 tag created.


    That's it for now everyone, hope you all have a nice month, see ya.

  • "Alpha V" is our internal codename for the next major alpha of Project OutFox, Alpha 5.0; we have a number of new things planned for it, and one of them is a new default theme.

    While Soundwaves served us well as a transitional interface, it was still built around many of the same behaviours associated with StepMania, including a "one size fits all" approach to handling game types that is less than ideal, and dizzying options menus that even we have trouble navigating. Long story short, on Alpha V we plan to replace Soundwaves with a new default theme, which will be modern and better-suited to our current direction.

    Actually, no. There will not just be one replacement for Soundwaves, or two, or three. Our goal will be to give every major game type its own default theme. Each game has its own requirements, including different ways we need to render gameplay, different behaviours we have to simulate, and so on, so it quickly becomes unwieldy to put everything in the square hole as we have in the past. A general goal with these new themes will be a narrower focus, modularity, and improving support for different input methods. We are also aiming to support frequently-requested features, such as song favourites and different sorting methods.

    In this post, we will be previewing just a few of the new themes we have been working on, with a focus on those that have had the most in-engine work so far. You may have already seen in-game footage of some of these new themes in the OutFox Serenity trailer, or teased in discussions on our Discord server.

    Some of these images are mockups, and in any case the designs are subject to change based on feedback and implementation. If you have any feedback, ideas, or questions regarding these Alpha V, we have added a new #alpha5-wishlist channel to our Discord server where you can discuss them.

    pump

    Our new pump theme features a more familiar layout and control scheme, integrated with OutFox features such as our chart statistics and NPS displays, as well as mouse/touchscreen support.

    All screenshots are in-engine.

    dance

    The new dance theme is also being designed with mouse/touchscreen support in mind, carrying over popular features from Soundwaves, but with an overhauled codebase, a revamped workflow, and official support for vertical aspect ratios (portrait mode). The color scheme system from Soundwaves is also being revamped, making it easier to share your creations with the community.

    All screenshots are mockups except for the gameplay screenshot seen below, which is in-engine.

    para

    The para theme is designed to reflect the aesthetic of Eurobeat, downplaying scoring and visual chrome to put a more prominent focus on the gameplay and routines.

    All screenshots are in-engine.

    beat

    The beat mode is also set to receive a major overhaul, and we have some internal design concepts with a redesigned user experience, and a steampunk-inspired design.

    All screenshots are mockups.

    taiko

    This mode will feature a theme comprised of original assets, arranged to resemble a popular franchise involving a Japanese percussion instrument. Though, we've also brought in some of our original ideas, including an optional stats and NPS graph to show just how much of a storm you're drumming up.

    All screenshots are mockups.

    gddm/gdgf

    Also internally known as "concert", this theme is designed for both gdgf and gddm, and has a visual aesthetic inspired by live music. The gameplay screenshots showcase a combination of noteskins, theme-level code, and new theme features introduced on Alpha 4.9.10 that enable a more familiar gameplay layout.

    All screenshots are mockups except for the gameplay screenshot seen below, which is in-engine.

    gh

    Our new gh theme will have a more streamlined look and feel, and a more familiar workflow. We have also been testing out a new system for customizable "backplates" for notefields; while it was designed with gh in mind, it is also usable in other game types with a few simple theme metrics.

    All screenshots are mockups. Backplates are avaliable now in a nightly build.

    pomu

    And finally, Halloween is coming a little early! With a classic design, original characters, and being the first PMS/pomu client with multiplayer support, we hope that you'll have a lot of fun with this.

    All screenshots are mockups.

    This is just a small taste of what's to come; we will have more to share with you over the next few months, so stay tuned! Once again, if you have any feedback or suggestions about Alpha V, visit the #alpha5-wishlist channel on the Project OutFox Discord server.

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