• If you stopped by the Intel Gaming booth at PAX East in Boston last weekend, you might have noticed a dance game setup running Project OutFox! The setup featured the Step ManiaX pads, and a customized version of Sudospective's OutFox theme Superuser.

    It was a pleasant surprise to be featured at such a prominent event, so we would once again like to thank Intel and everyone else involved for choosing to use Project OutFox, and we hope everyone who played had fun!

  • We're happy to announce big and fresh news to our biggest community project, OutFox Serenity. Our team has been working very hard to make the future of Serenity even better and keep showcasing our community creativity, knowledge and skills, you'll not want to miss it.

    Serenity Volume 2

    The next major version of Serenity has finally come! As a reminder, since Volume 1 Winter Update all Serenity-related development has been moved to it's own dedicated Serenity server. For Volume 2, 10 new songs from a variety of genres have been chosen to reflect the even bigger number of game modes now available on OutFox compared to when Serenity was created. Here's the list:


    chop chop

    Support via Bandcamp. "chop chop" is also featured on RaoulWB's own game, Fech The Ferret, go check it out!


    Support via Bandcamp.


    Into My Dream

    Bounded Quietude


    Neutralize (PTB10 MIX)


    Technological ≠ Emotional


    Serenity Vol 2 Status Sheet

    In order to facilitate organizing things and communication it's crucial to let other people know what you're working on. With this in mind, make of use this THIS SPREADSHEET to keep track of how development for Serenity Vol 2 is going. Also, be sure to first join our Serenity Discord Server to have a quick and directly channel to talk, share ideas and feedback with other members and quickly get the latest info first hand as soon as possible.

    Serenity Playlist

    To accommodate for songs that are not already publicly available on streaming platforms like YouTube, SoundCloud, Bandcamp, Deezer, etc. we decided to create our Serenity Playlist where you'll find the in-game cut of every song featured since Volume 1. There's links for full/extended versions, ways to support and artists' socials inside each video description for those interested. Check them out here:


    Shortly after the Volume 1 launch we released a legacy version for use with older versions of StepMania 5, such as 5.0.12, 5.1 and some of its forks. We felt this was an important thing to do for our first launch, but after evaluating our analytics data it's clear not many people are interested in it. Moving forward, we have no plans to release more legacy packs that target those versions. One of Serenity's goals is to showcase and take advantage of OutFox's new features and gamemodes, including fixes and changes made to already existing modes. Naturally, to fully experience and enjoy it, it's always recommended to use the latest OutFox version available.

    Unfortunately, retrofitting Serenity content to create legacy versions is not an easy task. It takes a considerable amount of time and effort to troubleshoot and validate everything. First, all content made for new modes and styles has to be outright removed. Then, we have to manually check all remaining charts for note types, gimmicks, etc that only work on OutFox (which may not behave correctly or cause crashes on 5.x) and figure out what's the best course of action: edit the charts to make them playable, possibly taking away what the original creators envisioned for it, or simply remove those?

    That being said, those who may still want to play Serenity on legacy SM setups anyway at their discretion are free to fork our GitHub repository and do the required edits for their own personal use.

    Chart & Graphics Development Cycle

    Based on feedback and internal discussion, we also decided to give the community more time than ever before. With Serenity Volume 2, we're starting 27/03 till 16/07 with chart and graphics submissions, then we'll enter testing and QA phase from 17/07 to 31/07, resulting in around 123 days of development for our community to create charts.

    After much planning, we believe this will work better for everyone involved as it alleviates the pressure of having very limited time to participate while also having to manage their own personal matters. We expect to release at least 2 Serenity packs per year, both with more than 100 days of development cycle time for charts and graphics, featuring at least 6 new songs on each pack, going up to 10 songs. Of course, this may be subject to changes based on how much submissions the community brings and other factors.

    If you're interested in having your work being showcased, be it music/chart/graphic then come join our Serenity Discord Server.

    Music Submissions

    As we aim to make bigger and bigger Serenity packs, our search for more awesome music contributions from talented people also grows. If you make music or have any friends who create music and wish to be featured on future Serenity updates, please fill our online submission form, after reading our guidelines to make sure everything is cleared and safe for use.

    Music submissions are always open. Regardless if a volume is currently in development or not, we're always checking our submissions backlog and curating possible candidates for use and will contact you if we think something is fit.

  • A welcome back

    Busy time it has been for everyone everywhere, and this year shows no indication of being different, there are quite a lot of things to talk about since the last update, so get ready for a long read. However, there is one thing before all that is needed to make clear.

    Blog Updates

    On the November 2021 update, we announced that our next blog post would only be next year Feb (3 months of an interval), this is something that we wish to continue doing, while monthly updates are a constant case with OutFox and other OutFox Community Team Projects, it is not with Tiny-Foxes, the new interval of 3 months will help us connect such blog posts with other projects that we are soon to announce, so having this in mind, 3 months will be the minimum you'll have to wait, some might take a bit longer but we will try to keep it during that interval, thanks for the understanding.

    OutFox Serenity

    If you're not aware, we have already released the Winter Update for Volume I, you can check out the showcase here. Now is the time to talk about its development.


    2021 was very close to ending, while Vol 1 was a big hit, many members of OutFox Team we're discussing releasing more volumes constantly per year, even with the amount of content Vol 1 had, it would be too little of what we could do. Many agreed, but we were already too close to the end of the year that if we wanted to give proper time, we would have to instead, target a Winter Update with a focus on adding content to old songs, rather than adding 10 new songs with little time for the community to make content.

    Reveal and Development

    The songs for the Winter Update were then set:

    • Umi's Secret
    • Plasma
    • Low End Theory

    With a low amount of songs, we were sure our community would be able to make a good amount of content even with the busy time it was. Skipping to the deadline, 76 Charts have been created for 3 songs. Volume I Winter Update StepArtists had 50 days of development.


    With the pack ready and set, we were ready to launch at any time, we decided to wait for OutFox's next alpha version to reach as many people as possible, which made us launch a bit later than expected but in the end, it was a good choice.

    What we learned

    While we were surprised at the amount of content the community was able to create in such a little time, we do not wish to apply such pressure again and decided to plan the date of future Serenity Volumes. As such, we have some news to share.

    OutFox Serenity Team

    This will be a busy year for OutFox Development and Releases. Meaning we had to create a team to pay attention only to Serenity.

    OutFox Serenity Team will be a subset of OutFox Community Team, meaning they do not represent or take part in OutFox Staff decisions. Two members have already joined:

    • Daniel Rotwind: Has contributed with the most amount of charts for serenity (52 at the time of writing), is the second highest art contributor for serenity (Behind only Lirodon who is part of OutFox Design Team) and helped with the creation of templates for beat-based game modes.

    • Sevish: Has contributed with "Some Things Must" song featured in Volume I, and reached out to help us normalize all songs for Serenity Packs.

    Each one of those and future members of the Serenity Team, work on a specific area in which they have already shown experience before, and as such, does not deal with any type of moderation for the project. If you create templates for OutFox Serenity, then we will gladly welcome you to try to join our team, if you do something else that you think might help us, be sure to reach us out on OutFox Serenity Server.


    It is time for the repository updates!


    Update by moruzerinho6:

    Tiny-Webini was a tool used to help translate the Project OutFox Website, however, the backend has been updated to help properly translate many elements of the website, and as such, this tool is no longer much use, to maintain its update was also extremely time-consuming, having to recreate the website again but locally and with Electron.

    If you wish to translate the website, please reach out to us on our Discord Server.

    Simply Love OutFox

    Update by Jose_Varela:


    Update by Joehuu:


    Updates by MrThatKid4:


    Updates by Jousway:


    Update by R.O.B.-Bot:

    Added 3D/+ Versions of the OutFox Note/ITG noteskins for the SMX game mode.


    Updates by Aqui:

    Had a new major release!

    • All elements resized and reworked accordingly.
    • New Mine and MineHold graphics.
    • More code reworks to maintain visual consistency across game modes.


    Updates by Sudospective:


    • NEW! Added support for Def.NoteField
    • NEW! Added Node type ModPlayer
    • Revamped internal library system
    • Fixed issues with mirin-syntax malformed Lua

    Full Changelog: v3.1.3...v4.0.0


    While not much has been happening on the main branch, the stating branch is constantly getting updated with new stuff which is new to OutFox.

    Updates by Sudospective: (Stating branch)


    Many repositories licenses have been updated to 2022.

  • The winter is coming, have you heard the song yet?

    Heads up!

    Serenity Winter Update is currently open for chart and graphics submission, want to know if there's anything you can help with? Check out these:

    If there's anything here that you would like to help with, please read our Winter Update blogpost.

    Moru Personal Note (Tiny-Foxes Owner)

    As the year comes to an end, our member's life becomes busier with life stuff, OutFox Team has never been in such high production before, as a result, don't be surprised those last months have few updates besides members personal projects, for myself I can barely take care of what I could when this project started...I got a job sooner than I expected and I wasn't aware of the time I would then lose not doing things I want to do. However, next year will be a big year, both for Tiny-Foxes and Project OutFox, many kinds of stuff are in the works that even we can't believe is happening so let us know you're with us and share our hard work with your friends, they won't want to miss out on what is to come.

    Project Updates


    Added new Luminousity judgefont


    Added Oct Monthly post.


    Fix Konko module implementation.


    November 2021 Update.


    Added dummy masks to fix wierd behavour in modfiles.


    • Updated Kitsu Template version to 3.1.0
    • Made entire modfile environment local
    • Add proxywall node type
    • Add support for multiple player proxies
    • Add note type ActorCamera

    That's it for now, stay safe out there and be ready for the winter!

  • OutFox Serenity Volume I was our first-ever pack release, and we would like to thank everyone who took time to contribute or check it out! We are planning to formally launch the submissions process for Serenity Volume II in early-2022. But to help lead towarrds it, we're taking chart and graphics submissions for a Winter Update to Volume I that consists of three new songs:

    If you're not familiar with them, please be sure to read the Serenity submission guidelines.

    We've created a new Discord server specifically for Serenity development, In addition, we will now be using pull requests on a branch of Serenity's Git repository as our preferred method of submitting contributions, in order to keep things organized and make it easier for us to identify possible issues. If you're not used to GitHub, you can still send us chart files manually through the Discord server too.

    You can also submit new charts for existing songs in game types that don't have them yet. Submissions close on December 29, 2021, and we plan a final release in January 2022.

    Don't forget, music submissions for Serenity are always open, even if a new pack is not currently in development; we're constantly revisiting and reviewing the submission backlog as new submissions come in.

  • It's spooky out there, and yet you're here for the news, stay safe out there, now time to read!

    New Projects

    superuser-outfox (Created/Hosted by Sudospective)

    Superuser is the 4° theme hosted on OutFox but the first one isn't a fork or "community edition", it was created with a lot of effort and love from Sudospective.

    kitsu-template-libraries (Created/Hosted by Sudospective)

    Here you will find a list of approved libraries for the Kitsu Template, separated by version number.

    ComboNumbers-by-MattMayuga (Created by MattMayuga)

    This repo hosts the data files for combo number graphics made by MattMayuga, with some of them here to accompany the respective judgefonts.

    SM5-Arduino-Lighting (Created/Hosted by 48productions)

    Use an Arduino to get game-controlled lights in StepMania 5/Project Outfox!

    Project Updates


    New judgefont: Side Stars


    Update Sudospective profile

    Add ComboNumbers-by-MattMayuga and superuser


    StepMania-Archive (Fork updates only)

    Started initial translation code.

    OutFox-ja, OutFox-zh-CN, OutFox-Translations, OutfoxPTBR, Outfox-fr

    Updated to reflect new OutFox lines.

    New Members

    48productions which joined to share the SM5-Arduino-Lighting project!

    DysKoneko joined to learn and help with OutFox translations

    With those updates, Tiny-Foxes now hosts 47 open source projects, with the help of 34 members, I can't thank the community enough for making all those projects, and thank you for supporting us, that's it for now!

  • It's September time! Welcome everyone, time to see your monthly blogpost, this month has been a bit chill as we're getting close to the end of 2021, now let's do this:

    TinyFoxes Status

    Speaking as the TinyFoxes creator, this project/organization has become bigger and more than I ever expected it to be, at the moment of writing this, we have 43 open source projects that range from translations to themes/noteskins/judgments/guides/tools/templates..etc. To think that this started as an organization to host OutFox language files, it obviously became more than that, and it reflects on the community vision of Tiny-Foxes.

    As a community manager of Project OutFox, I always keep a look at community comments, ideas, and how they see us and that gave me the opportunity to also see how TinyFoxes is seen as, some believe that it was created to control modding on OutFox so we can control the quality of those contents as an Alpha product, I want to clarify that this isn't my or OutFox Team intention, no content is forced to be on TinyFoxes to exist or to be considered by us, TinyFoxes is content approved and looked upon that will be showcased as officially verified community content, it's why we showcase at our official website.

    Anyone can submit content to TinyFoxes, you only need to contact the OutFox Team to verify if the content is allowed. Now, let's clarify some things:

    • Any content that is made for OutFox will be considered to join.
    • Content that is not made for OutFox but works will also be considered, but we will expect maintaining content to be future proof. (For example: CMD removal)
    • "What is considered OutFox content/Allowed on TinyFoxes?"
      • Themes
      • Tools that interacts, creates, updates, deletes OutFox files.
      • Noteskins
      • Judgments
      • Chart Pack(s)
      • Announcers
      • BGAnimations
      • Backgrounds
      • Toasties
      • OutFox related Guides.
      • Programming code made for OutFox.
      • OutFox Documentation (Research also counts)
    • "What is NOT considered OutFox content/Allowed on TinyFoxes?"
      • Exclusive SM5.1/5.2 or lower content made explicitly not to work on OutFox.
      • Non-original edits of created content.
      • Unlicensed content.

    With that out of the way, I'd like to announce that starting next year, TinyFoxes blogposts will be released every 4 months instead of each month, I hope this gives the community more time to finish their content before being featured.

    Project Updates


    Archived lines for OutFox Alpha 4.9.10.


    Had a major September 2021 update

    <- 2021 UPDATE ver 2.1 ->

    • Revised 8th note colour to better contrast against holds
    • Reverted Holds and Rolls to colour-coded blue and green
    • (help aozora can't reconcile with it for some reason)
    • adjusted mine colours

    New 2.1 tag created.


    Added new "popira" noteskin.


    Updated RyutoSetsujin member information.


    Updated to math recent website changes.


    Updated to match OutFox-Web.

    Released 1.9 Beta

    Matches websites changes after serenity pack release.

    • Removed FAQ page. (We have wiki now)
    • Updated About Page
    • Added Serenity Pack page (You can't translate everything)
    • Fixed missing "=" on elements properties.
    • Updated home page to showcase latest website elements
    • Removed the old move-freely page, will be supported again later.
    • Updated home page title (and as such, the program title)


    Updated contents for OutFox alpha 4.9.10.


    Updated zh-CN content for OutFox alpha 4.9.10.


    • Updated theme to match 4.9.10 soundwaves content/features.

    a4.9.10 tag created.

    That's it for now everyone, hope you all have a nice month, see ya.

  • Dear OutFox Community,

    As we move closer towards the release of Alpha V, and after the issues we had with the release of 4.9.9, we would like to address some of the things that as a team we have noticed over the past few months. As a community, we're not sure if the addition of a Discord server has caused some of these issues and behaviour, or if it's the fact that we are more easily accessible than if we were on a forum or IRC channel. We are writing this post to make our stance and that of our staff and volunteers, as well as those who contribute time or content to make the game better.

    We love OutFox, and still love a lot of the things that StepMania was. The name change was needed so we can sign our MacOS (and soon Windows) builds. There is no conspiracy about moving away from the core playerbase. There are no other issues about us 'abandoning' our dedication and efforts on improving StepMania via it's own repository in the future with some form of update from our team as discussed with Shakesoda. There is also no conspiracy theory about us hating 'dance' based games. Just because 4/5 panel is not literally everything we live and breathe does not make it correct for you to throw out misinformation or treat us in a way that moves toward literal cyberbullying to the team. We understand your passion and drive for the modes that you play, but this does not give you any right to try to enforce that view in a negative manner towards us.

    What we don't love at all is continued demands and entitlement - something that over the past two to three months has begun to get extremely volatile from certain communities and individuals. OutFox is not our life or existence. OutFox also is not our job. We code and develop (and support) OutFox as our fun and to drive us to do better. We will always do our best to fix things or do things as fast as possible, including updates, bugfixes, support, handling feature requests, supporting legacy 5.1/5.0 code, providing support for players who don't even use OutFox, etc. This also is true when that demand is your first or one of your only interactions with our team or server.

    Before you ask us, (or anyone else in your life) to do something for you, please take time to carefully consider what you are asking for, and where this expectation has come from. We are extremely patient and generous here at Project OutFox, so some expectation of us for very little in return is something we have become used to; including community support, bug support, even code support and providing test builds to fix issues folks have. What you are not entitled to however, is to expect some defined service level or response time, or to demand information at a whim. We do things as quickly as constraints of life allow. Whether that be minutes, hours, days or weeks, you have no entitlement to expect one or the other. The game gets improvements as and when - if you cannot see the improvements this brings to your specific mode of play, then that is a shame. As we improve the engine it benefits more than just a specified mode, and this is the future of OutFox. It will become more than what it was when we took the reins, and that is to support a brand new rhythm game sandbox moving forward.

    We thank you for continuing to support the project, but for the sanity of the team, we felt this issue needs to be addressed before it gets out of hand, or worse we suffer from the demands of people who do not consider how their actions affect the team.

    ~Project OutFox Team

  • Hi everyone, what a busy month, we managed to get one of our biggest projects done and we're definitely gonna talk about that, so get ready to read!

    OutFox Serenity

    If you haven't seen it already, a community pack was in the works and is now released with OutFox Alpha 4.9.10, the community team worked hard on this with the help from you to make this possible.

    You can read all about it here, but let's talk more about it, the progress, the problems we faced, and solutions, after all, transparency is the source of trust.

    The announcement of a community pack

    A new version of OutFox was coming, and it was one of our best-known versions yet, it added support for many gamemodes, new functions, new features, it was awesome and our team was also hyped about it so much that we came with the idea of a community pack after we saw the old attempts of it. We didn't really expect it to be as big as it is today but many people found the idea awesome so we ran with it.


    Now that we know a community pack is what people expect we need to open the contributions, with the help from Lirodon we created a page to open content submissions (which is still open btw) and saw the wave of people wanting to help, after some time we also created categories and channels for our Discord server as almost everyone who wanted to contribute was already there.

    Chart Organization

    This is the part where things get a bit tricky, we had internal files for up-to-date submissions and templates for our members, it felt good enough at the start but we quickly saw the problem.

    Most submissions included other charts from notes that are not completed yet, attacks were also affecting charts from other people, speed mods, changes, warps, and we had to waste way more time than expected fixing that.

    An unexpected situation happened with one of our community members where helping us manage the content got almost impossible so we had less management than usual which made things slower.

    We also noticed some of our internal files were in an unexpected folder, and more than half the files were missing because of that, WHOOPS.

    The testing week

    After some time we were able to things done to launch a testing week were people to help find missing content/issues with release candidates, it was really important and helped us discover what we couldn't find.

    The first day was a bomb of issues, but it quickly turned into just a few issues here and there later, this means the community is active and helpful and we thank everyone for that, really.

    Oh wait a second, this is a community pack and it includes charts, charts have notes and people want to know how hard those notes are, this means...RATING!!

    Yes...we didn't have a standard rating yet, but thanks to our active community we quickly were able to decide one, for dance, it was very split with ITG and DDR X, we choose DDR as more concrete reasons were given for it. The community then helped by re-rating every chart for every mode, which you can see here, again thanks to everyone for helping.

    Music license

    Some content wasn't licensed with CC, it was only given as a right for Project OutFox to distribute, while is good enough for us to release a game with it, it isn't for us to host on Github, we choose to respect the artist license decision and remove individual files from music that do not include/use a CC license and improved our credits to reach out to more content of the artist.


    With charts, graphics, music, everything ready we decided to launch the pack with next version of OutFox so branding content started to be made, Lirodon created this awesome trailer and the new splash screen which calls back to Serenity, our website was also changed to fit with those changes.

    What we learned

    Making a pack is both fun and rewarding for both the team and the community, it requires great work but it sure pays off. For the next volume, we will be using our Github repository to better manage the files with the content creators so they can interact in real-time with the files we have. With the experience we got, expect fewer errors and more communication between you and the team on how everything is going, this is also true for OutFox Development Team.

    New Project

    konko-module-system (by Sudospective)

    Konko is a module system based on the Kitsu template that allows for beat-based tweens without a gameplay screen or even a song.

    Konko is object-oriented. You can create nodes that act as extended actors that can have beat-based tweens appended to them. You can also create a global-ready or update function to add beat-based tweens to existing nodes.

    Projects Update


    Updated to add konko-module-system


    Got a 2021 update (part 1) with updated noteskin graphics.


    Got update with Alpha 4.9.9 theme content.


    Updated code structure, nodebuilder, and more functions.


    Updated content to reflect website changes.


    Update content to reflect with OutFoxWeb changes.


    Got a major update to its repository, content, and naming.


    Fixed sorts, added new splash, added taiko support, fixed metrics, and new DDR HD note skins.

    OutFox-ja, OutFoxPTBR, OutFox-fr and OutFox-Translation

    Updated to add the new lines for OutFox 4.9.10

    That's it for this month, everyone, the team is gonna rest a bit and update the community pack with leftovers, but this doesn't mean exciting content isn't on the works, something new is coming to OutFox...just wait.

  • Welcome everyone, I'm again late with this post as things have got way busier lately, Project OutFox will finally release alpha 4.9.9, the community pack is reaching the deadline, we have launched many more programs....we are really busy. But now let's see the news.

    A while ago we announced that Project Moondance merged with Team Rizu to create the OutFox Team, this will also reflect in our blogposts now as we will mention OutFox Community Team projects. (Tiny-Foxes is an OutFox Community Team project!)


    New Project

    noteskins by JapanYoshi

    This repository was created to host noteskins by JapanYoshi that will join our Community NoteSkins Program. (Will explain more about it down the post)

    Project Updates


    Got updated to reflect the Moondance branding removal.


    Got updated to match recent changes on OutFox Website.

    OutFox-ja, OutFox-PTBR, OutFox-he, Outfox-fr, OutFox-PL, OutFox-zh-CN

    Got updated to add the new Alpha 4.9.9 lines.

    All repositories that had "Moondance" naming or mention have been replaced with "OutFox", "OutFox Team" or "OutFox Community Team"

    OutFox Community Pack

    The deadline for the first season of the pack is tomorrow! This, however, does NOT mean you can't submit music, charts, or graphics, there are many more seasons to come and the more you help the more seasons are released!

    If you're interested in participating then please join our Discord Server.

    Community NoteSkins

    Recently we released another community project to showcase the community NoteSkins, this means that if you make noteskins for Project OutFox, you'll be able to showcase them on our Website. Currently, we only showcase noteskins that aren't in the game already, this is going to change in the future, but we will be making blogposts of noteskins that do join, so reach out in our Discord Server to submit your NoteSkin!

    Read more about this project here.

    Here are some noteskins that were submitted by the community:

    By Aqui

    Alpha NoteSkins

    By JapanYoshi

    Mikado (Global NoteSkin)



    This one has blue holds that's why the note is the same!

    By yaladre

    See the noteskin on this video

    This one has been submitted to join Project OutFox so that's why you can't see it on the Project Outfox Website.


    Every translator (who has submitted a translation and got released with any Project OutFox Alpha) now has access to our Webmasters program. This means access to Documentation, Profiles, and Tools to translate the Project Outfox Website to any language, if you also wish to help please contact us in our Discord Server!

    OutFox Wiki

    The entire OutFox Team worked together to create the new version of our Wiki with an updated look, content, and navigation.

    A summary of the recently added documentation is:

    • FAQ has been merged, the FAQ in our Wiki contains the most up to date information and all other FAQs should now redirect here.
    • Preferences File updated, almost all preferences now include the default value, usage, value examples, and description.
    • Installation uses Hugo features to better organize its contents.
    • Dev Team uses Hugo features to better organize its contents.
    • Translation uses Hugo features to better organize its contents.

    We're still accepting community documentation submissions with the same repository as the old wiki

    If you have any content/community/page that had a redirect to our wiki, check your links, they have changed a lot!

    Read more about the new wiki here

    This is it, for now, more and more announcements are coming so be sure to keep an eye on our Website News!