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Windows hotfix release (2020-12-18)
- ❕✅ Fixed crash when generating profiles due to weird Windows error (thanks Ultra for reporting!)
- ❕✅ Fixed crash due to Intel driver
- ❕✅ Removed OpenGL 4.3 availability on Windows 8/10 due to update breaking Intel drivers on pre-8th generation chips.
All platforms
- ❕✅ Fix adjusted FFMPEG libraries to allow for more supported formats
- ❕✅ New Lua game selector and accompanying screen in Soundwaves.
- ❕✅ Allow user to select game on first run
- ❕✅ Fix Pump fakes not being referenced
- ❕✅ Fix theme changing method now Lua is an option
- ❕✅ Update Lua to 5.3.6
- ❕✅ Restore SM OutFox lexicon for backwards compatibility with cmd() based content
- ❕✅ Restore SM OutFox %d patch for backwards compatibility (Thanks ArcticFqx!)
- ❕✅ Fix Lua intregral floats to match current behaviour (Thanks Mr.ThatKid!)
- ❕✅ Fix noteskin switching after first play
- ❕✅ Update SDL2
- ❕✅ Restore OutFox patches to SDL2 for International and Language support
- ❕✅ Tighten up animation/screen change timings to be quicker
- ❕✅ Fix drawing of characters with masking backgrounds
- ❕✅ Added 'legacy' draw mode to match 5.1/5.0 themer expectation (Slower, but use sparingly!)
- ❕✅ Added Smoothlines Matrix Options for Backwards Compatibility
- ❕✅ Added new LineStripM to allow for newer options moving forward, so older content is not broken accidentally
- ❕✅ Added Allow Player to have controllable vanish point & FOV
- ❕✅ Added function for controlling the vanish point's X & Y separately
- ❕✅ Added Allow NotePath to use the secondary DrawMode
- ❕✅ Fixed Array overflow on P3IO, marquee lights should work as designed now
- ❕✅ Created a separate FOV+VanishPoint for Player
- ❕✅ Fixed potential crash in FOV in DrawFunctions
- ❕✅ Changed 'cement mixer' to 'super shuffle' in mods (blender in SL)
- ❕✅ Add new Lua patch for random to work as before in older themes/content
- ❕✅ Fix errant reference and allow math.random(seed) to operate as designed
- ❕✅ New Feature: New NoteDataUtil random generator to fix shuffle mods
- ❕✅ Patch other "Random" generation to work for now - more work is required
- ❕✅ Reimplement color variable for noteskins
- ❕✅ Allow LoadActorForNoteSkin to properly use the new color variable
- ❕✅ Implement NoteSkin draw order metric
- ❕✅ Make PeakNPS a 2 decimal value
- ❕✅ Stop Smoothlines option setting selection restarting the game
- ❕✅ Change option text for input method in the Experimental Menu to HIDAPI/XInput
- ❕✅ Added missing font fallbacks
Windows 7+
- ❕✅ Fixed LibUSB libraries causing game crash
- ❕✅ Built new LibUSB dlls to ensure compatibility
Windows XP
- ❕✅ Fixed LibUSB libraries causing game crash
Linux
- ❕✅ Fixed lib linking with new FFMPEG version
macOS (Intel)
- ❕✅ Fixed compilation with new SDL version
- ❕✅ Fixed LibUSB not picking up plugged in xbox controllers
macOS (ARM)
- ❕✅ Remove Redundant Darwin (<10.9) calls preventing compile on M1
- ❕✅ Allow the arm64 arch to be exposed so XCode can actually see our M1 even in Rosetta Brew mode
- ❕✅ Allow the OS Functions to be taken into consideration on the compile so we can see USB
- ❕✅ Fix warnings with XCode in the input handler, and updated the plist to ensure we are current
- ❕✅ Added new libs for LibUSB
- ❕✅ Added new libs for FFMPEG
- ❕✅ Fixed SDL2 compile options so dynamic input works!
- ❕✅ Fixed PlayStation 1/2/3/4/5 controllers not detecting their buttons on HIDAPI mode
- ❕✅ Fixed Controllers from Pre-2005 not being detected in HIDAPI mode
- ❕✅ New Database will need to be added to in the future when SDL is updated for mac.
Linux ARM
- ❕✅ Added new libs for LibUSB
New community content:
Noteskins
- ❕✅ Added new popn noteskin
- ❕✅ Added outfox-note based noteskin with 192nd support and coloured holds
Translations
- ✅ Translations updated from Moru, SHRMP0 and SheepyChris (Brazilian Portuguese)
- ✅ Translations updated from Moneko (Polish)
- ✅ Translations updated from Hanubeki (Japanese)
- ✅ Translations updated from Jose_Varela (Spanish)
- ✅ Translations updated from Daniel Rotwind (German)
- ✅ Translations updated from Ksempac (French)
- ✅ Translations updated from Snil4 (Hebrew)