Articles

  • We have released StepMania 5.3 Alpha 4.6 RC1. This update focuses on additional bug fixes, and also features two new drum gametypes.

    Do not enable 8k texture support at this time, as it will give you GL_OUT_OF_MEMORY problems.

    For download links and a complete changelog (including details on technical changes also present in this build), visit the release page. Builds are currently available for Windows, Linux, and macOS.

    A message from Team Rizu

    Sorry for the quick release update schedule for this month, we wanted to ensure that you guys have a (moderately) stable version to play with over the summer. We will still take bug reports and any issues, and help where we can, but we are taking a break to work on our documentation and get the content ready for Alpha 5.0.0 in late August. It's been a wild 6 months so far, and we thank you all for your support, and the passion from the community so far in seeing the game progress. I appreciate all the bug reports and those of you who have contributed to the project so far.

    We still are looking for translators, and you can pop on our Discord server and talk to us if you want to translate to your language. We will slowly build up a new collection of content to allow you to change and customize your game in the future. Please bear with us as we are but a small team.

    Have a great summer, play safe and enjoy OutFox.

    ~Squirrel and Team Rizu

  • We have released StepMania 5.3 Alpha 4.5.9. This update features more performance improvements and bug fixes, as an interim release before our next major build, Alpha 5.0.

    For download links and a complete changelog (including details on technical changes also present in this build), visit the release page. Builds are currently available for Windows, Linux, and macOS.

    We are migrating to GitHub for public issue tracking going forward.

    Notes

    If you have a crash on the music selection screen, delete your banner cache in the /save/cache folder and change the ImageCache preference in Preferences.ini to Imagecache=Off

    We have had reports of some animations and tweens (movements of things on screen) moving too fast on some mod files and computer setups. If you see this behaviour, please let us know, including the specific pack/song/etc., your PC specifications and operating system, and what was running too quickly. "We may have hit the crescent of the hill on math optimisations and it's now giving some quirky behaviour. I have not seen it here on my machines, nor on any of the Linux boxes I've tested, (or my MK6 cab) but please let us know if you see anything 'odd'." - Squirrel
  • We have released StepMania 5.3 Alpha 4.5.8. This is an interim update that features some bug fixes and improvements over 4.5.6 as we prepare for our next major build, Alpha 5.0.

    For download links and a complete changelog (including details on technical changes also present in this build), visit the release page. Builds are currently available for Windows, Linux, and macOS (no Discord support). On Linux, a "legacy" amd64 is avaliable, built on older glibc and also excluding Discord support.

    We are migrating to GitHub for public issue tracking going forward.

  • As we encountered some issues with Discord integration using the new SDK (due to inadequate documentation, we were not informed that by default, the Discord SDK library would attempt to launch the Discord client when the game is opened), we temporarily withdrew Tuesday's Alpha 4.5.5 release. At the same time, we did a few more tweaks on top of what was already included in 4.5.5 (including a rewrite of internal sine math to further improve performance), so we have therefore bumped up the version number to Alpha 4.5.6.

    As a recap, here's a run-through of the major user-facing features we've added on Alpha 4.5.5/4.5.6:

    We have added an updated profile editor interface, and have updated the avatar system: now you can pick an image from the avatars folder, rather than having to name images after your profile name.

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    We've added a new series of modules for calculating note density and unbroken streams in charts. This is, in turn, used by new features such as a notes per-second (NPS) graph displayed on the song selector that can display the number of measures that each stream lasts (modelled after syntax popularized within the stamina community).

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    We've reorganized the player options menu, cleaning up the main page to leave the most commonly-used options, and with new pages for "Effects" (which covers modifiers that effect the chart and how it is displayed), and "Additional options" (which contains toggles for other in-game options). You can access them from a new "next screen" option on the player options menu.

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    The in-game stats display now has a "Detailed" mode, available during 1-player play, that displays the aforementioned NPS graph, a lifebar gauge (which is also colored to indicate the status of your full combo), and a live scattergraph of each individual note judgment. We also have an experimental rendering mode for the NPS graphs that, in gameplay, allows the graph to scroll during longer songs. You can also customize what's displayed on the Detailed pane from the profile editor.

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    And last but not least, we have added Discord rich presence support using the Discord GameSDK (currently not available on macOS).

    For download links and a complete changelog (including details on technical changes also present in this build), visit the downloads page.

  • The "UwU wot dis? Zip & Entry Points Edition"

    It is time once again for another StepMania 5.3 alpha build; aspects of this build were demonstrated during our February dev stream (Team Rizu now has its own dedicated Twitch channel at https://twitch.tv/teamrizu, where future dev streams and other content will be featured).

    This build continues our ongoing bug fixes, performance improvements, and internal modernization, while there are also some user-facing improvements to the Soundwaves theme, updates to our Japanese localisation, and new noteskins.

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    The options interfaces in the default theme have undergone a visual refresh, while player options has a redesigned speed selector, and noteskin previews.

    We would like to, once again, thank everyone that has been testing these builds and providing us with feedback so far (or even just participating in our community in general). We've come a long way since the first alpha in December, but there's still more work to be done...

    Download links are, as always, listed on our builds page.

    Changelog

    All platforms

    • Removed extra input debug output from Alpha 4.3; thank you for your reports and updates.
    • 🐲 Fixed missing scancodes on keyboard input.
    • Fixed old %d number behaviour in Lua. Returns to 5.0/5/1 behaviour. Thanks Tatsh for reporting.
    • Removed 'Frameskipcode' - It will be readded in a later build.
    • Fixed a few more bugs in the render pipeline... added in 2004.
    • 🐲 Properly removed the obsolete input handlers.
    • Fixed some old cmake typos and cleaned up code for linux.
    • Fixed regression in not supporting smzip/zip archives. Thanks to Jubo for the report.
    • Add new keyboard input system.
    • Fixed InputHandler issues, no more skipping on pads.
    • Fixed missing SDL options in input causing a break error.
    • 🐲 Added new entry-points for OpenGL.
    • 🐲 Fixed Matrix calculation errors, resulting in a small performance boost.
    • 🐲 Added new math functions.
    • Added new GL support for older Intel Cards. Thanks Astolfo, Gabrielpivotyt, Aqui and Wilycel for reporting.
    • Added new noteskins.
    • ArrowEffect fixes to prevent math errors.
    • 🐲 Fixed matrix errors in GL causing odd crashes.
    • Fixed missing ImageCache setting causing odd slowdowns on launch.
    • (4.4.1) Properly removed the obsolete input handlers - seems there was a separate one added to a lone screen. Cheers, Glenn.
    • (4.4.1) Fixed missing keystrokes on profile creation and high score name entry.

    Theme

    • New options menu appearance.
    • New two-row speed mod selector (pick a speed type, increment the value in a second row, similar to Simply Love) and note skin preview on ScreenPlayerOptions.
    • New ScreenStageInformation design with song background.
    • Updated Japanese language strings by hanubeki
    • Downplay references to "Event Mode" in the gameplay user interface.
    • Adjustment to ScreenSelectMusic heading to fix misalignment of the sort mode box's fill. Thanks MoNeko for reporting.
    • In a related change, refresh header on ScreenEvaluation.
    • Fix missing option (ScreenOptionsTheme) for mascot on title screen.
    • Change ScreenOptionsService (options menu from title screen) and submenus to use a minimalistic, static background.

    macOS

    • Fixed another weird issue with compiling.
    • Fixed dmg creation.

    Linux:

    • Fixed weird Mesa edge crash.
    • Fixed odd missing entry-points on GLX, thanks Hālian for reporting.

    Windows:

    • Fixed missing GLAD definitions.